“That doesn’t work” is now a thing of the past! No more will you be stuck hearing the same phrase 5000 times in a row, because we made sure to write 5000 lines of unique dialogue specifically for this reason! All of them clever and funny, of course, for you to discover at your leisure. After all, we wouldn’t want you to get lost (or look for a walkthrough online!) So if you have the need, activate this option. Our built-in hint system will highlight important objects and assist during those tense dialogue options. Some finales may be happier than others, so pay attention to your choices! No need to fear “multiple endings” where the only differences are that the ending cinematics have the camera tilted at a weird angle and everything is tinted some random color-we guarantee it. The endings are drastically different and are determined by how you play the game, giving real stakes to the story. When we said replayability, we meant it! The game offers multiple endings, each of them distinct from the others. You might find an easy way to solve a problem, or maybe you'll find a secret that unlocks more information about the backstory of our characters. Most of our big puzzles have been designed in such a way that there's sometimes more than just the obvious solution. Or maybe he was… and just very well-hidden. Maybe that character you kept hearing about wasn't actually real. We’re talking hidden dialogue, events, and characters that you might otherwise never see. When we say this game can be replayed, we’re really not kidding! In turn, these decisions can influence the outcome of the game and affect which ending the player sees. With over 1000 interactable objects and the largest script in point-and-click history, players will be able to use their creativity to figure out many different solutions. The environment may hold clues, but you might also have to rely on your own inherent knowledge. Some puzzles are progressive, meaning one decision early in the game could dramatically influence how you find answers. You may need to talk to other people in town to figure out an answer-or to get yourself out of a real mess. That’s why we’ve made a special effort to vary the types of puzzles in 3 Minutes to Midnight. What’s worse than puzzles that are too hard or too easy, though? Having to solve the same kind of puzzle over and over until you feel like eating your controller out of frustration. (Cat hair mustaches, anyone?) After all, most of the challenge comes from figuring out solutions to these convoluted problems. Scratching the surface won’t be enough to discover more than their apparent identities.Įveryone knows that puzzles can make or break an adventure game.
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